Our project-based learning curriculum can be delivered in 6-12 weeks both in and out of the classroom. Our curriculum is flexible and standards-based. Students can go through the invention process as part of their class, as homework, or as an independent study. The dynamic activities can be adapted to fit any subject matter as well as extended or lengthened as you, the educator, see fit.
Brainstorming and becoming aware of problems in one’s life or community. Researching who else these problems impact.
Researching causes of problems and deciding how they could be solved. Using patent sites and search engines to be sure the solution is original and does not already exist.
Narrowing down the problems and solutions one has identified and researched. Devising a project management plan for the invention.
Deciding what the invention will be made out of, what it will look like, and how it will work and drawing a initial prototype. Many times, inventors must repeat this step due to issues uncovered in building and testing.
Constructing a prototype by assembling materials and paying careful attention to design issues. Many times, inventors repeat this step due to issues uncovered in testing.
Discovering if the invention is working as the designer intended. Inventors can perform scientific experiments or ask others to try their invention for feedback. Depending on the results of this step, inventors may have to revisit the designing and building steps.
Explaining your invention through writing and speaking. Inventors should write in a logbook to document the invention process and speak to people about many aspects of their invention and process.
Learning about what it takes to bring an invention to market. Discovering how inventors need to budget, manufacture, and market their new inventions.
Creating an innovative and fun learning experience for your students with the Invention Convention program